Shaders
Apply visual filters and effects to games.
Written By Patrick Corrigan
Last updated About 12 hours ago
Apply visual filters and effects to games.
What are Shaders?
Shaders are visual filters that change how games look on screen. They can add scanlines for a retro CRT TV effect, smooth out pixels, simulate handheld LCD screens, or enhance graphics in various ways.
Afterplay includes 43 shaders organized into 4 categories, with real-time preview so you can see exactly how each shader looks before applying it.
How to Apply Shaders
Afterplay uses a 3-level override system for shaders:
- Global default - Set a shader that applies to all games
- Per-platform - Override for specific platforms (e.g., all Game Boy games)
- Per-game - Override for individual games
More specific settings always take priority, so you can set a CRT shader globally but use an LCD shader for all handheld platforms.
Shader Categories
Interpolation (8 shaders)
Upscaling and pixel smoothing shaders that enhance image quality at higher resolutions.
CRT (11 shaders)
Simulate the look of classic CRT televisions with scanlines, curvature, and phosphor effects.
Handheld (23 shaders)
Recreate the look of handheld console screens, including Game Boy variants and LCD effects.
Game Boy Variants
Dot Matrix
LCD Shaders
Pixel Transparency Combinations
These shaders add transparent white backgrounds for authentic handheld appearance.